# Runtime and Reloads > **Documentation baseline:** VoxelCore `main` at `452b569` ยท 14 September 2026. > **Repository:** [https://github.com/VoxelHorizons/VoxelCore](https://github.com/VoxelHorizons/VoxelCore) Reload is transactional at the content-snapshot level. VoxelCore does not clear the live registry and then hope replacement content succeeds. ## Startup Startup performs, in order: 1. configuration generation/migration; 2. platform adapter selection; 3. content-directory creation and deterministic load; 4. inheritance compilation; 5. render-allocation load/reconciliation; 6. validation of every compiled definition through the selected platform item adapter; 7. persistence of validated allocations; 8. publication of content revision `1`; 9. `ItemManager`/`PackManager` construction; 10. command registration; 11. `VOXELCORE_READY` logging. A load or platform-validation failure disables the plugin before publishing a usable runtime. ## Reload ```mermaid flowchart TD A[Active revision N] --> B[Load candidate files] B --> C[Compile candidate registry] C --> D[Reconcile candidate allocations] D --> E[Platform preflight] E -->|success| F[Persist allocation state] F --> G[Atomically publish revision N+1] B -->|failure| H[Discard candidate] C -->|failure| H D -->|failure| H E -->|failure| H H --> I[Revision N remains active] ``` `ContentRuntime` publishes immutable `ContentSnapshot` objects. `ItemManager` resolves through the active runtime, so existing manager references observe the new snapshot after successful publication. ## Allocation persistence `render-allocations.yml` is persisted only after candidate definitions are validated for the active platform. Tombstones preserve removed numeric allocations and structured keys remain reserved, avoiding silent re-use. Do not casually delete `render-allocations.yml` on a live content set; doing so discards allocation history and can change rendering identifiers.