# Content Packs > **Documentation baseline:** VoxelCore `main` at `452b569` · 14 September 2026. > **Repository:** [https://github.com/VoxelHorizons/VoxelCore](https://github.com/VoxelHorizons/VoxelCore) VoxelCore discovers self-contained content packs under `plugins/VoxelCore/content/`. ## Layout ```text plugins/VoxelCore/content/ └── <pack-directory>/ ├── pack.yml ├── content/ │ └── **/*.yml └── assets/ └── <namespace>/ ├── models/ ├── textures/ ├── font/ └── sounds/ ``` The pack directory name is organisational. Identity comes from the manifest namespace and keys in the content files. `content/` is scanned recursively for `.yml`/`.yaml` definitions in deterministic order, so authors can create arbitrarily useful nested organisational folders without changing ContentIDs. ## `pack.yml` ```yaml schema: 1 namespace: mypack dependencies: - shared - core ``` Supported manifest keys are `schema`, `namespace`, and optional `dependencies`. Unknown or malformed keys are rejected rather than silently ignored. ## Namespaces and dependencies Each pack namespace must be unique. A pack may always reference: - its own namespace; - Minecraft resources where valid. A cross-pack parent or model reference requires the referenced namespace to be declared in `dependencies`. Missing dependencies and duplicate namespaces fail loading. ## YAML safety and strictness The loader uses bounded SnakeYAML parsing, rejects duplicate YAML keys, applies alias/document limits, validates expected scalar/list/map types, and rejects unknown top-level/item/render fields. This deliberately turns authoring mistakes into actionable load errors instead of ignored configuration. ## Assets Authored assets live beneath the pack's namespace. For example: ```yaml render: model: mypack:item/ruby ``` maps to: ```text assets/mypack/models/item/ruby.json ``` Generated Minecraft override/item-definition glue belongs to compiler output, not authored content. Continue with [[Products/Voxel-Horizons/VoxelCore/Item-Authoring]] and [[Products/Voxel-Horizons/VoxelCore/Rendering-and-Models]].